Result
| Line in .cfg file |
God mode |
g_godMode = 1 |
Toggle vehicle invincibility |
v_goliathmode = [0 or 1] |
Instant health regen |
g_playerSuitArmorModeHealthRegenTime = 0 |
Instant health regen while moving |
g_playerSuitArmorModeHealthRegenTimeMoving = 0 |
Set health regen time to 0 |
g_playerSuitHealthRegenTime = 0 |
Set regen time while walking to 0 |
g_playerSuitHealthRegenTimeMoving = 0 |
Extra health |
g_playerHealthValue = 900.0 |
Instant energy |
g_playerSuitEnergyRechargeTimeArmor = 0 |
Instant energy while moving |
g_playerSuitEnergyRechargeTimeArmorMoving = 0 |
Set energy regen time to 0 |
g_playerSuitEnergyRechargeTime = 0 |
No energy loss |
g_suitCloakEnergyDrainAdjuster = 0 |
No energy cost |
g_suitRecoilEnergyCost = 0 |
No waiting until regen starts |
g_playerSuitHealthRegenDelay = 0 |
Do not wait until energy regen starts |
g_playerSuitEnergyRechargeDelay = 0 |
More armor points |
g_suitArmorHealthValue = 900.0 |
Infinite ammunition |
i_unlimitedammo = 1 |
No weapon limit |
i_noweaponlimit = 1 |
Run faster |
g_suitSpeedMult = 2.85 |
Set difficulty, "1" is easy, "4" is most difficult |
g_difficultyLevel = 1 |
AI ignores player |
ai_IgnorePlayer = 1 |
Speed suit never runs out of energy |
g_suitSpeedEnergyConsumption = 1 |
Rate at which time passes; "1" is default |
time_scale = [number] |
Toggle melee attacks while sprinting |
g_meleeWhileSprinting = [0 or 1] |
Fall speed in meters/second that causes death; "13.7" is default |
pl_fallDamage_SpeedFatal = [number] |
Maximum speed in meters/second at which you take no damage; "8" is default |
pl_fallDamage_SpeedSafe = [number] |
Set swim speed; "4" is default |
pl_swimBaseSpeed = [number] |
Set speed at which you jump out of water; "1" is default |
pl_swimJumpSpeedBaseMul = [number] |
Walking movement speed; "1" is default |
g_walkmultiplier = [number] |
Multiplies punch strength by this factor; "1" is default |
cl_strengthscale = [number] |